Non-Violent MMO RPG

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Technical Game Designer

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Unreal

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Non-Violent MMO RPG 〰️ Technical Game Designer 〰️ Unreal 〰️

Technical Game Designer (2020 - 2021)

Sunshine days is a game I worked on at Netspeak Games. It is designed to be a fun place to hang out with friends. You can relax, play or just get some headspace.

The game is currently available on iOS, Android and Steam.

Joining Netspeak during the early stages of development on Sunshine Days, a multi-platform (PC and mobile) MMO, I took on the challenge of learning Unreal.

After a year at Netspeak I moved up into a new role overseeing and implementing the content pipeline for the game. In this role I have expanded the games crafting system and quest content. This role led me to adopting my current position as a Game Designer at Netspeak.

Dialogue System

House Decoration

Character Customisation

For this feature, I started by analysing the tower mechanics in Merge Dragons, identifying key elements and overall progression. Understanding the original design’s flow and player experience was crucial.

For this feature, I started by analysing the tower mechanics in Merge Dragons, identifying key elements and overall progression. Understanding the original design’s flow and player experience was crucial.

Technical Design, feature programming and data implementation.